Every week my artist buddies from Rochester meet at a coffee shop and sketch. Feel free to join us if your in the area!
Thursday, January 23, 2014
Tuesday, January 21, 2014
Saturday, January 18, 2014
Coffee Shop
I started a sketch group in Rochester. Me and some friends from work meet at coffee shops and just doodle! So much Fun! P.S heres a video from my ipad of one of my sketches.
Monday, January 13, 2014
Very Basic Ideas of Character Design
A couple people asked so I figured I would make a post about it :) Steps I take in creating a character for 3D, illustration, animation...
-Just focus on one thing at a time. For example start with drawing your characters in b/w with just line thinking about anatomy and how a human body moves naturally. How will your character stand, does he stand up strait or slouch over?Once you feel like you understand the basics of line and human anatomy in your character, then focus on values.
-Paint your characters in just b/w wile studying realistic light and shadow and how it effects the form.
-Then move on to color. Study from life and look at color zones of the human body.
Study color schemes and be smart about how colors react with each other. Mood is very important here. Is your character happy, sad, depressed, evil, sweet...? If you are drawing a happy character his colors will probably be more saturated, bright, warm. Apposed to a depressed character - darker, less saturated, cooler.
Very simple ideas but I hope this is helpful.
A lot of the work I do deals with color and giving a modeler a good colored/believable design model from.
Chris Oatley goes into more detail with emotion, and creating a "real" character. Check it out!
chrisoatley-character-design
-Just focus on one thing at a time. For example start with drawing your characters in b/w with just line thinking about anatomy and how a human body moves naturally. How will your character stand, does he stand up strait or slouch over?Once you feel like you understand the basics of line and human anatomy in your character, then focus on values.
-Paint your characters in just b/w wile studying realistic light and shadow and how it effects the form.
-Then move on to color. Study from life and look at color zones of the human body.
Study color schemes and be smart about how colors react with each other. Mood is very important here. Is your character happy, sad, depressed, evil, sweet...? If you are drawing a happy character his colors will probably be more saturated, bright, warm. Apposed to a depressed character - darker, less saturated, cooler.
Very simple ideas but I hope this is helpful.
A lot of the work I do deals with color and giving a modeler a good colored/believable design model from.
Chris Oatley goes into more detail with emotion, and creating a "real" character. Check it out!
chrisoatley-character-design
Friday, January 10, 2014
Monday, January 6, 2014
Thursday, December 26, 2013
Tuesday, December 24, 2013
Saturday, December 7, 2013
A Memory
Friday, December 6, 2013
Wednesday, November 20, 2013
Friday, November 15, 2013
Thursday, November 14, 2013
Sunday, November 10, 2013
Saturday, November 9, 2013
Sunday, November 3, 2013
Friday, November 1, 2013
Digital Painting Class
Last week I taught an online class with Will Terry, Kevin Keele, Jake Parker, Brooke Boynton Hughes. Very honored that I could be part of this with such talented artists! This is the painting I did durring the demo, (most of it). The videos are available and will stay 25% off for another week!http://willterry.blogspot.com/2013/10/photoshop-power-day-videos-now-available.html
Thursday, October 24, 2013
Thursday, October 17, 2013
Thursday, October 3, 2013
Doodles
ipad
Going though my brushes to get ready for a demo I'm doing with Brooke Boynton Hughes, Will Terry, and Kevin Keele. Sign up here:
http://schoolofvisualstorytelling.bigcartel.com/
Saturday, September 28, 2013
New Website!
http://cargocollective.com/zacretz
I post my favorite finished paintings here. Thank you so much Jocelyn Lui for making this for me! https://www.facebook.com/thebrokenclock?fref=ts
Friday, September 27, 2013
Friday, September 20, 2013
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